Difference between revisions of "Trip"

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(Created page with ''''AP Cost: 4''' To Trip an opponent, the instigator must first make an unarmed Touch Attack, which Presents an Opening. If this succeeds, the [[Category: …')
 
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'''[[AP|AP Cost:]] 4'''
 
'''[[AP|AP Cost:]] 4'''
  
To Trip an opponent, the instigator must first make an unarmed [[Touch Attack]], which [[Open|Presents an Opening]]. If this succeeds, the  
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To Trip an opponent, the instigator must first make an unarmed [[Touch Attack]], which [[Open|Presents an Opening]]. If this succeeds, the instigator may make a Strength check opposed by the defender's Strength or Dexterity check, whichever is better. If the instigator is successful, the defender is knocked [[Prone]].
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If the instigator has [[Grab|Grabbed]] the defender prior to attempting a trip, the instigator may bypass the unarmed Touch Attack and gains a +4 bonus to his trip attempt.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Combat]]
 
[[Category: Combat]]
 
[[Category: Actions]]
 
[[Category: Actions]]

Revision as of 14:22, 31 May 2010

AP Cost: 4

To Trip an opponent, the instigator must first make an unarmed Touch Attack, which Presents an Opening. If this succeeds, the instigator may make a Strength check opposed by the defender's Strength or Dexterity check, whichever is better. If the instigator is successful, the defender is knocked Prone.

If the instigator has Grabbed the defender prior to attempting a trip, the instigator may bypass the unarmed Touch Attack and gains a +4 bonus to his trip attempt.