Difference between revisions of "Throw"

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{{Feat
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<noinclude>{{Feat
 
|+4 [[Combat Ability]], [[Improved Grab]], [[Improved Trip]]
 
|+4 [[Combat Ability]], [[Improved Grab]], [[Improved Trip]]
 
|4|An opponent who is successfully [[Trip|tripped]] is shifted 5 feet in the tripper's direction of choice. For every 5 points that the tripper's check exceeds the defender's, the defender is shifted another 5 feet, to a maximum of 15 feet. The thrown character also takes 1d6 points of falling damage, plus an additional 1d6 for every additional 5 feet.
 
|4|An opponent who is successfully [[Trip|tripped]] is shifted 5 feet in the tripper's direction of choice. For every 5 points that the tripper's check exceeds the defender's, the defender is shifted another 5 feet, to a maximum of 15 feet. The thrown character also takes 1d6 points of falling damage, plus an additional 1d6 for every additional 5 feet.
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[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Feats]]
 
[[Category: Feats]]
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</noinclude>
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<includeonly>{{Feat(Table) | <small>—— [[Throw]]</small> | 4 | [[Improved Trip]] | Tripped opponent is shifted 5 feet, takes 1d6 damage.}}</includeonly>

Revision as of 14:53, 10 May 2011

Prerequisites: +4 Combat Ability, Improved Grab, Improved Trip
Cost: 4 General Upgrade Points

An opponent who is successfully tripped is shifted 5 feet in the tripper's direction of choice. For every 5 points that the tripper's check exceeds the defender's, the defender is shifted another 5 feet, to a maximum of 15 feet. The thrown character also takes 1d6 points of falling damage, plus an additional 1d6 for every additional 5 feet.

This applies even if you trip using a weapon, though the weapon must specifically mention that it can be used to make trip attacks.


Normally: A tripped character is simply rendered prone in his hex.