Talk:Weapons

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Reach and AC bonus

With a few exceptions (Odachi), I believe that weapons with Reach shouldn't have an AC bonus. If you let them close enough to attack then you generally have already lost what protection the weapon offers and when they are too far away they can't attack you anyways. I'm changing the entries to reflect this - we can change them back if needs be.

Cutlass/Rapier

Please note that the Cutlass is technically a type of Saber - having them both on the list may be a bit redundant. And why is the saber almost identical to the Rapier? Was that intentional or just laziness? Surely it would at least have a different weight? --Noirmachina 22:31, 26 August 2010 (MDT)

Swords as Clubs

Pretty much all two-handed slashing weapons should count as bludgeoning weapons against armor in some way.

Perhaps weapons in that weight class can count as bludgeoning against all armor. The attack "chooses" the best damage reduction between slashing and bludgeoning.

--Drizztmainsword 21:06, 28 August 2010 (MDT)


Those were the rules I had in mind, but I was going to put it in the individual weapon descriptions just in case (it's easier, more directly referenced).

Something like this: Whenever this weapon deals damage to Half Plate, Full Plate, or Enforced Full Plate, it uses the hardness usually reserved for bludgeoning weapons, allowing it to damage the armor more.

On the other hand, this may be way too complicated. There is a certain level of complexity and realism which we really just don't need. --Noirmachina 21:49, 28 August 2010 (MDT)


I may just get rid of the special hardnesses in the Armor page and give certain weapons the ability to bypass some hardness with Half Plate, Full Plate, and Enforced Full Plate. Quarterstaffs are bludgeoning, and they wouldn't be great against armor... We'll see.

--Noirmachina 22:02, 28 August 2010 (MDT)

New system, I'm calling it Wrecker. Check it out. --Noirmachina 19:50, 29 August 2010 (MDT)

I like it. --Drizztmainsword 22:09, 29 August 2010 (MDT)

Weapon Speed

My friend Dylan suggested that we follow the example of the Longbow and give more differentiation between the AP cost of weapons. He's suggesting that things like knifes and daggers should cost around 2 or something like that. I like it. We could have light weapons cost, say, 1 AP less to attack, with specific weapons costing 2.

What do you think?

--Drizztmainsword 10:04, 1 September 2010 (MDT)


I like it in very, very limited amounts. The longbow works because it (and its derivations) is the ONLY weapon to have a higher AP cost to use. Maybe the dagger and one or two more, but honestly I can swing a Spear about as fast as I can swing a knife.

--Noirmachina 10:39, 1 September 2010 (MDT)

Also AP is not just about speed - it's about endurance as well. You can cut into your constitution as well as your dex. The longbow takes a lot of oomph and it's easy to overexert yourself.

--Noirmachina 10:44, 1 September 2010 (MDT)


Let's do it for the dagger and the knife then. They are both rather similar, and are very light and quick.

--Drizztmainsword 14:57, 1 September 2010 (MDT)

Fair. They are entirely nonexhausting and this makes knife fighting different, just like in real life.

--Noirmachina 16:16, 1 September 2010 (MDT)