{| style = "float: right;"
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Worries:
|+ '''Ability Damage'''
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|
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A damaged ability score recovers<br/>
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at a rate of 1 point per week. The<br/>
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[[Heal]] skill cannot help improve<br/>
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this healing rate.
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|-
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! Permanent Ability Damage
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|-
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|
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Ability damage that is specifically<br/>
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permanent cannot be recovered<br/>
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without the use of magic. The<br/>
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cost of magically healing this <br/>
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is twice that of the normal cost.
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|}
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   −
Every character has LoC has eight Core Ability Scores. Core Abilities are the backbone of every character.
  −
* Abilities have a floor of zero. n ability score that hits zero will either disable or kill the character.
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* Novice characters have an average score of 3. Their Primary Ability will be in the 4-5 range.
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* There is no limit to Ability Scores, but anything above a 10 is considered beyond exceptional. Anything past a 13 is beyond human ability.
     −
= Strength =
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Combat Stamina - Means never lose health from spending AP again. We can run the math on this if we want but it looks overpowered to me.
Strength determines how strong characters are. Specifically, it defines brute force.
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   −
* '''Zero -''' The character is too weak to move and is [[Disabled]]. He can barely lift his own arm, effectively bedridden.
     −
=== Ability Features ===
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Insurmountable Health - This gives them a LOT of health back, and most characters with this ability won't be using their capacity for anything else. Not a terrible idea, but very overpowered.
{| style = "float: left;"
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|
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{| border = "1" cellspacing = "0" cellpadding = "3"
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! Value !! Features
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|-
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! 5
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| Immense Strength*
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|-
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! 7
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| Easy Exertion
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|-
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! 9
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| Second Chance
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|-
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! 11
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| Simple Exertion
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|}
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|-
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| * - Primary Feature
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|}
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   −
====Standard Features====
     −
'''Easy Exertion -''' When in non-stressful situations, characters may [[Take 10]] on skill checks involving Strength even though the rules don't normally allow them to.
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Ignore Pain - Limited usefulness, again it might be better if tweaked. Perhaps it just lets you keep from falling unconscious if HP or sublethal goes below 0?
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'''Second Chance -''' When characters fail a skill check involving Strength, they may immediately re-roll the check. They take the second result, even if it is worse.
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'''Simple Exertion -''' Characters may [[Take 10]] on skill checks involving Strength even in stressful situations.
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Eschew Sustenance - Not many cases where this would be useful. Not quite on par with the other abilities of this level.
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====Primary Features====
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Thoughts?
   −
'''Immense Strength -''' Characters may add 2 additional points of damage to their attacks when their Strength is applied.
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P.S. We still need a new willpower ability. I'll see if I can think of anything.
   −
= Endurance =
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--[[User:Noirmachina|Noirmachina]] 13:19, 21 May 2011 (MDT)
Endurance determines how much physical punishment the character can take. It defines the characters Health and Fatigue, the character's resistance to the elements, and the character's resistance to disease.
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   −
* '''Zero -''' The character is [[Dead]]. His heart is too weak to keep beating.
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Ok, new blank talk:
   −
= Agility =
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A character's agility determines how much control he has over his body, how aware he is of his balance, and his manual dexterity.
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* '''Zero -''' The character lacks the coordination for cohesive motor functions and is effectively [[Disabled]]. Any attempted actions either won't result in anything or will cause violent seizures.
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= Speed =
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= Ability Features =
A character's speed determines his reaction time and the swiftness of his movements.
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   −
* '''Zero -''' The character's reaction time is so slow that everything around him moves incredibly fast, far too fast for him to react. To an outside observer, the character moves as if in slow motion, effectively [[Disabled|Disabling]] the character.
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Under Will, I find Ignore Pain to be convoluted. Can it be replaced or simplified?
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#25 {main}