{| style = "float: right;"
+
Worries:
|+ '''Ability Damage'''
+
|
+
A damaged ability score recovers<br/>
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at a rate of 1 point per week. The<br/>
+
[[Heal]] skill cannot help improve<br/>
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this healing rate.
+
|-
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! Permanent Ability Damage
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|-
+
|
+
Ability damage that is specifically<br/>
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permanent cannot be recovered<br/>
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without the use of magic. The<br/>
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cost of magically healing this <br/>
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is twice that of the normal cost.
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|}
+
   −
Every character has LoC has eight Core Ability Scores. Core Abilities are the backbone of every character.
  −
* Abilities have a floor of zero. n ability score that hits zero will either disable or kill the character.
  −
* Novice characters have an average score of 3. Their Primary Ability will be in the 4-5 range.
  −
* There is no limit to Ability Scores, but anything above a 10 is considered beyond exceptional. Anything past a 13 is beyond human ability.
     −
= Strength =
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Combat Stamina - Means never lose health from spending AP again. We can run the math on this if we want but it looks overpowered to me.
Strength determines how strong characters are. Specifically, it defines brute force.
+
   −
* '''Zero -''' The character is too weak to move and is [[Disabled]]. He can barely lift his own arm, effectively bedridden.
     −
{| border = "1" cellspacing = "0"
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Insurmountable Health - This gives them a LOT of health back, and most characters with this ability won't be using their capacity for anything else. Not a terrible idea, but very overpowered.
! colspan = "2" Ability Features
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|-
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! Value !! Feature
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|-
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| 4 || **Feature**
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|}
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   −
= Endurance =
  −
Endurance determines how much physical punishment the character can take. It defines the characters Health and Fatigue, the character's resistance to the elements, and the character's resistance to disease.
     −
* '''Zero -''' The character is [[Dead]]. His heart is too weak to keep beating.
+
Ignore Pain - Limited usefulness, again it might be better if tweaked. Perhaps it just lets you keep from falling unconscious if HP or sublethal goes below 0?
   −
= Agility =
  −
A character's agility determines how much control he has over his body, how aware he is of his balance, and his manual dexterity.
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Backtrace:
#0 /home1/redauror/public_html/legendswiki/includes/diff/DairikiDiff.php(544): DiffEngine->diag(integer, integer, integer, integer, integer)
#1 /home1/redauror/public_html/legendswiki/includes/diff/DairikiDiff.php(344): DiffEngine->compareSeq(integer, integer, integer, integer)
#2 /home1/redauror/public_html/legendswiki/includes/diff/DairikiDiff.php(227): DiffEngine->diffLocal(array, array)
#3 /home1/redauror/public_html/legendswiki/includes/diff/DairikiDiff.php(721): DiffEngine->diff(array, array)
#4 /home1/redauror/public_html/legendswiki/includes/diff/DairikiDiff.php(859): Diff->__construct(array, array)
#5 /home1/redauror/public_html/legendswiki/includes/diff/DairikiDiff.php(980): MappedDiff->__construct(array, array, array, array)
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#7 /home1/redauror/public_html/legendswiki/includes/diff/DiffFormatter.php(140): TableDiffFormatter->changed(array, array)
#8 /home1/redauror/public_html/legendswiki/includes/diff/DiffFormatter.php(111): DiffFormatter->block(integer, integer, integer, integer, array)
#9 /home1/redauror/public_html/legendswiki/includes/diff/DifferenceEngine.php(910): DiffFormatter->format(Diff)
#10 /home1/redauror/public_html/legendswiki/includes/diff/DifferenceEngine.php(828): DifferenceEngine->textDiff(string, string)
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#13 /home1/redauror/public_html/legendswiki/includes/diff/DifferenceEngine.php(728): DifferenceEngine->generateContentDiffBody(WikitextContent, WikitextContent)
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#16 /home1/redauror/public_html/legendswiki/includes/diff/DifferenceEngine.php(453): DifferenceEngine->showDiff(string, string, string)
#17 /home1/redauror/public_html/legendswiki/includes/page/Article.php(797): DifferenceEngine->showDiffPage(boolean)
#18 /home1/redauror/public_html/legendswiki/includes/page/Article.php(508): Article->showDiffPage()
#19 /home1/redauror/public_html/legendswiki/includes/actions/ViewAction.php(44): Article->view()
#20 /home1/redauror/public_html/legendswiki/includes/MediaWiki.php(490): ViewAction->show()
#21 /home1/redauror/public_html/legendswiki/includes/MediaWiki.php(287): MediaWiki->performAction(Article, Title)
#22 /home1/redauror/public_html/legendswiki/includes/MediaWiki.php(714): MediaWiki->performRequest()
#23 /home1/redauror/public_html/legendswiki/includes/MediaWiki.php(508): MediaWiki->main()
#24 /home1/redauror/public_html/legendswiki/index.php(41): MediaWiki->run()
#25 {main}