Stealth

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Tiered Skill

The Stealth skill is used when a character wants to move and operate while remaining undetected.

Stealth is used against other characters' Awareness checks. The Stealth check is rolled once, and the two devisions, Hide and Move Silently, are calculated from that if the character has specialized.

If the sneaker's Stealth check is beaten by an opponent's Awareness check, the opponent becomes aware of the sneaker's position.


Stealth is used as part of a Move action if moving, or is used on it's own if not moving. Characters can only move at half their speed while using Stealth A character using the Sneak skill while not moving gains a +5 bonus to the check.

Devisions

Hide

In order to be able to hide, a character must be able to duck behind an object.

If a character is being observed in any way, he cannot hide. Line if sight must be broken in order to hide.


A character can attempt to hide in shadows without anything to hide behind by taking a -10 penalty.

Move Silently

The Move Silently action is opposed by an Awareness(Listen) check.

The surface a character is on can affect the Stealth(Move Silently) check.

Surface Check Mod
Soft Carpeting +2
Grass -0
Gravel -2
Snow or thick underbrush -4

Skill Tiers

This skill starts out at tier zero. The upgrade cost of skill tiers is (4 + (current tier x 2)).

Tier One

A character with Tier One Stealth can take a -10 penalty to his Stealth check in order to move at his normal speed.

Tier Two

A character with Tier Two Stealth can deny himself his Dexterity to his AC while using Stealth and not moving to gain an additional +5 bonus to his Stealth check. This is used in cases where not being detected is of utmost importance and represents a character using all of his concentration to remain perfectly still.

Tier Three

A character with Tier Three Stealth can take an extra round before performing an action to gain an additional +4 bonus on all attempts to use Stealth and that action concurrently for the next 1d4+1 minutes.