Srazhedy

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The Srazhedy are an agrarian culture of isolated farms and plantations, spread out across the north. They are a proud and warlike people, uncommonly devout, and most dangerous.


Appearance

The Srazhedy are of average height (5'6"-5'8") and muscular build, with black or brown hair worn long on both men and women, and almost universally brown eyes. Men tend to have closely trimmed beards or are entirely clean shaven. They wear leather or woolen clothing, thick and heavy to combat the cold.

Society / Government

The core of Srazhedy society is the farm or manor, an agricultural establishment run by a landowner, his family, and his servants. These warrior-farmers (Called Ozyain) and their families work the land, and employ and house any number of servants, in exchange for room, board, and protection. The smallest of these farms may consist of a single bachelor living alone and farming his own land, whereas the largest resemble small cities. More traditional is a man, his wife, sons and unmarried daughters, as well as two to five families of servants. Everyone works the land - even the Ozyain and his family.

The Ozyain typically lives in a large manor house, situated on the best elevation in the area, to keep his home safe from the same common flooding that feeds his fields. If the structure is large enough, the servants live there as well. If not, they live in cottages somewhere on the land. The Ozyain traditionally owns everything he can see from his house, but there are cases of two or more landowners living closer together, for mutual support and security.

Children and Family

Role of Women

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Law and Punishment

Warfare

Religion

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Economy / Money

Skills

Craft

Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming from such a society would have no higher a modifier than this (modifier being the specialization in that division of craft).

Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.

A zero here means that this society has no knowledge of this type of craft.

Division Societal Maximum
Alchemy 0
Bowmaking 25
Calligraphy 3
Carpentry 25
Casting 4
Composition 2
Fletching 12
Forgery 1
Gemcutting 4
Glassworking 2
Leatherworking 23
Machining 0
Pottery 3
Sailmaking 5
Smithing 40
Stonework 9
Tailoring 2
Trapmaking 4
Weaving 14
Woodworking 20

Heal

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Division Societal Maximum
First Aid  ?
Long-Term Care  ?
Surgery  ?

Profession

Common divisions of Profession are:

-

Knowledge

Common divisions of Knowledge are:

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Perform

-

Common divisions of Perform are:

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Other

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Magic

-

History