Difference between revisions of "Specialist"

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(Created page with "The Specialist will tend to be second level, and will have a family modifier of 3 in Craft, Heal, Knowledge, Negotiate, Profession, or Rig, along with appropriate specializations...")
 
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The Specialist will tend to be second level, and will have a family modifier of 3 in Craft, Heal, Knowledge, Negotiate, Profession, or Rig, along with appropriate specializations.
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The Specialist will tend to be second level, and will have a family modifier of 3 in [[Craft]], [[Heal]], [[Knowledge]], [[Negotiate]], [[Profession]], or [[Rig]], along with appropriate specializations.
  
 
Specialists may not be available in all areas, and not all areas will have specialists of every type.
 
Specialists may not be available in all areas, and not all areas will have specialists of every type.

Revision as of 21:59, 30 August 2010

The Specialist will tend to be second level, and will have a family modifier of 3 in Craft, Heal, Knowledge, Negotiate, Profession, or Rig, along with appropriate specializations.

Specialists may not be available in all areas, and not all areas will have specialists of every type.