Difference between revisions of "Spear"

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The spear is the most basic weapon there is. It has a reach of 10 feet, and normally has a head of iron or steel. Other heads may be made for comparable craft checks, but will take penalties to attack and damage (stone -4). A spear longer than 10 feet is actually a [[Pike]].
 
The spear is the most basic weapon there is. It has a reach of 10 feet, and normally has a head of iron or steel. Other heads may be made for comparable craft checks, but will take penalties to attack and damage (stone -4). A spear longer than 10 feet is actually a [[Pike]].
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Unlike most weapons with reach, the spear may be used against opponents closer than the reach, though 2 AP must be spent when switching between "modes".
  
 
You can attempt Trip attacks with a spear. A touch attack that deals no damage is required. If you are tripped following your own trip attempt, you can drop the spear to avoid being tripped. Trip attacks may be made against opponents that are closer than the weapon's reach, often making them the only option if an opponent has become too close.
 
You can attempt Trip attacks with a spear. A touch attack that deals no damage is required. If you are tripped following your own trip attempt, you can drop the spear to avoid being tripped. Trip attacks may be made against opponents that are closer than the weapon's reach, often making them the only option if an opponent has become too close.

Revision as of 12:55, 14 June 2010

Health: 8

Hardness: 8

Craft DC: 15 (Forging) and 15 (Woodworking)

The spear is the most basic weapon there is. It has a reach of 10 feet, and normally has a head of iron or steel. Other heads may be made for comparable craft checks, but will take penalties to attack and damage (stone -4). A spear longer than 10 feet is actually a Pike.

Unlike most weapons with reach, the spear may be used against opponents closer than the reach, though 2 AP must be spent when switching between "modes".

You can attempt Trip attacks with a spear. A touch attack that deals no damage is required. If you are tripped following your own trip attempt, you can drop the spear to avoid being tripped. Trip attacks may be made against opponents that are closer than the weapon's reach, often making them the only option if an opponent has become too close.

If a character wielding a spear is facing an enemy who is charging him, he may spend 1 AP to make the resulting attack of opportunity deal double damage. Either way, a successful attack halts the charge.

A spear of any length may be made without a head, which forgoes the forging craft check and lowers the price by 2, but it gives a -4 penalty to damage and gives the spear a 5% chance to splinter and become useless on every successful attack. This does provide, however, for easy and quick production, and will often be seen in peasant armies. The same rules apply to the Pike.