Space

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Magic
Disciplines

Elements

Aspects

Materia

Prestige

Mastery

Rules

The Space domain plays games with distance and size, position and relation, shaping the fabric of the world to its own whims.

Special Uses

Space can be used in many creative ways.

Space is used for the creation of pocket dimensions and extra dimensional spaces.

Use in Mixed Spells

Space has a special and common use in mixed spells - extending the range of spells. Default range is usually 60 feet (see Developing Spells), but Space can extend it indefinitely. The following Chart gives an idea of the Space DC needed in a mixed spell for any given range.

CHART

Counterspells

No Special.

Example Spells

Deflect; Space; 17, When you are the target of a ranged attack of which you are aware you may as an Immediate Action spend 2 AP and attempt to cast this spell. If you are successful the space around you is bent so that the attack misses.

Deep Pocket; Space; DC 21, You hide an object of any size into a small pocket or bag. The object must be able to fit through the opening but otherwise size and weight are unimportant. While in holding the object has no weight and the bag does not appear to contain anything. The object stays in the bag for 24 hours if not removed. At the end of 24 hours it is forcibly ejected at considerable speed.

Flash Step; Space; DC 26, You and whatever objects you are carrying disappear and reappear 30 feet away. The character must be able to see the area to which he is moving to but can move through characters, objects, and other obstructions.

Redirect; Space; DC 29, You bend the space around you so that ranged attacks targeting you are immediately turned 180 degrees. Anyone targeting you with a ranged weapon instead attacks themselves. Requires Tenacity.

Shunt; Space; DC 32, Target creature is moved 20 feet in the direction you choose and takes 6d6 damage, fortitude for half.

Teleport; Space; DC 46, You and up to 7 other human-sized creatures or objects are moved any distance to a location you have been before. If the location has changed significantly, there is a 50% chance of success. If you have merely had the place described to you, you have a 25% chance of success. Failure in this way deals all creatures and objects 2d6 damage and leaves you somewhere random within 100 miles of the target destination.