Difference between revisions of "Second Skin"

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(Created page with "{{Feat |Str 5, proficient in at least one type of armor and one shiel |4|You can ignore the first two points of armor penalty when it comes to determining movement costs. If you ...")
 
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{{Feat
 
{{Feat
 
|Str 5, proficient in at least one type of armor and one shiel
 
|Str 5, proficient in at least one type of armor and one shiel
|4|You can ignore the first two points of armor penalty when it comes to determining movement costs. If you have a =6 penalty, your costs usually increase by 3 AP to a total of 4 AP. With this feat the first two points of penalty are ignored, reducing the AP cost by 1.
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|4|You can ignore the first two points of armor penalty when it comes to determining movement costs. If you have a -6 penalty, your costs usually increase by 3 AP to a total of 4 AP. With this feat the first two points of penalty are ignored, reducing the AP cost by 1.
| Movement costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.}}
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|Movement costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.}}
  
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Feats]]
 
[[Category: Feats]]

Latest revision as of 10:46, 13 August 2011

Prerequisites: Str 5, proficient in at least one type of armor and one shiel
Cost: 4 General Upgrade Points

You can ignore the first two points of armor penalty when it comes to determining movement costs. If you have a -6 penalty, your costs usually increase by 3 AP to a total of 4 AP. With this feat the first two points of penalty are ignored, reducing the AP cost by 1.


Normally: Movement costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.