Plant

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The Plant discipline controls all plants, fungi, mold, and green things that grow upon the earth. It can achieve startling results.

Special Uses

The plant discipline is commonly used to create Poison.

This cannot create plants from nothing. For this reason many casters carry with them seeds that may be manipulated when the time is right. Similarly it cannot revive destroyed or dead plants. For this one requires the Life Discipline.

Use in Mixed Spells

No special uses.

Counterspells

No special uses.

Example Spells

Entangle; Plant; DC 21, Plants in a 20-foot circle entangle all who enter. Creatures move at 1/2 speed in this area and are subject to a Grapple check each round - the plants' bonus is Caster's spellcasting ability + 1/2 ranks in the plant discipline.