Difference between revisions of "Overflow Damage"

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(Created page with 'The extra damage dealt in an attack caused by the attacker's attack value exceeding the defender's defense value. By default, this damage is equal to one quarter of the differen…')
 
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By default, this damage is equal to one quarter of the difference between the attack and defense values.
 
By default, this damage is equal to one quarter of the difference between the attack and defense values.
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Characters or other targets, such as objects, which are for any reason are immune to [[Critical Hits]] are also immune to overflow damage.
  
  

Revision as of 14:26, 22 June 2010

The extra damage dealt in an attack caused by the attacker's attack value exceeding the defender's defense value.

By default, this damage is equal to one quarter of the difference between the attack and defense values.

Characters or other targets, such as objects, which are for any reason are immune to Critical Hits are also immune to overflow damage.


The efficiency of Overflow Damage is increased by the Precise Strike, Improved Precise Strike, and Greater Precise Strike feats.