Difference between revisions of "Novice Feats"

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(Feat Tree)
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! width = "180" | Feat Name !! width = "35" |Cost !! width = "210" | Prerequisites !! Benefits
 
! width = "180" | Feat Name !! width = "35" |Cost !! width = "210" | Prerequisites !! Benefits
 
{{Feat(Table) | [[Brawler]] | 4 | None | unarmed attacks do 1d8+str sublethal and get a +1 to attack}}
 
{{Feat(Table) | [[Brawler]] | 4 | None | unarmed attacks do 1d8+str sublethal and get a +1 to attack}}
{{Feat(Table) | <small>[[Improved Brawler]]</small> | 4 | Brawler | unarmed attacks do 1d10+str sublethal and get a further +1 to attack}}
+
{{Feat(Table) | <small>[[Improved Brawler]]</small> | 4 | Brawler | unarmed attacks do 1d10+str sublethal and get a further +1 to attack}}
  
 
{{Feat(Table) | [[Combat Awareness]] | 4 | +4 [[CA]], 7 Wis | Can mark an additional opponent for countering}}
 
{{Feat(Table) | [[Combat Awareness]] | 4 | +4 [[CA]], 7 Wis | Can mark an additional opponent for countering}}
{{Feat(Table) | <small>[[Manyfighting]] | 4 | +10 [[CA]], 9 Wis [[Combat Awareness]] | No limit to marking opponents for countering}}
+
{{Feat(Table) | <small>[[Manyfighting]] | 4 | +10 [[CA]], 9 Wis [[Combat Awareness]] | No limit to marking opponents for countering}}
  
 
{{Feat(Table) | [[Improved Counter]] | 4 | +6 [[CA]], 7 Dex | Allows a Counter Bonus of up to +10}}
 
{{Feat(Table) | [[Improved Counter]] | 4 | +6 [[CA]], 7 Dex | Allows a Counter Bonus of up to +10}}
{{Feat(Table) | <small>[[Greater Counter]]</small> | 4 | +11 [[CA]], [[Improved Counter]] | Allows a Counter Bonus of up to +15}}
+
{{Feat(Table) | <small>[[Greater Counter]]</small> | 4 | +11 [[CA]], [[Improved Counter]] | Allows a Counter Bonus of up to +15}}
{{Feat(Table) | <small> •• [[Perfect Counter]]</small> | 4 | +16 [[CA]], [[Greater Counter]] | No limit to how high a Counter Bonus can go}}
+
{{Feat(Table) | <small> —— [[Perfect Counter]]</small> | 4 | +16 [[CA]], [[Greater Counter]] | No limit to how high a Counter Bonus can go}}
{{Feat(Table) | <small>[[Overcounter]]</small> | 4 | [[Improved Counter]] | Counter attacks that have a higher value than defender's defense}}
+
{{Feat(Table) | <small>[[Overcounter]]</small> | 4 | [[Improved Counter]] | Counter attacks that have a higher value than defender's defense}}
  
 
{{Feat(Table) | [[Improved Grab]] | 4 | 7 Int | +2 on touch attack for [[Grab]], grabbing doesn't make you open}}
 
{{Feat(Table) | [[Improved Grab]] | 4 | 7 Int | +2 on touch attack for [[Grab]], grabbing doesn't make you open}}
{{Feat(Table) | <small>[[Improved Trip]]</small> | 4 | +4 [[CA]], [[Improved Grab]] | +4 on strength check to [[Trip]], tripping doesn't make you open}}
+
{{Feat(Table) | <small>[[Improved Trip]]</small> | 4 | +4 [[CA]], [[Improved Grab]] | +4 on strength check to [[Trip]], tripping doesn't make you open}}
{{Feat(Table) | <small>[[Improved Disarm]]</small> | 4 | +4 [[CA]], [[Improved Grab]] | +2 on check to [[Disarm]] and can't be counter-disarmed}}
+
{{Feat(Table) | <small>[[Improved Disarm]]</small> | 4 | +4 [[CA]], [[Improved Grab]] | +2 on check to [[Disarm]] and can't be counter-disarmed}}
{{Feat(Table) | <small>[[Improved Grapple]]</small> | 4 | 7 Dex, [[Improved Grab]] | +4 on all [[Grapple]] checks, +4 to AC vs outside attackers while grappling}}
+
{{Feat(Table) | <small>[[Improved Grapple]]</small> | 4 | 7 Dex, [[Improved Grab]] | +4 on all [[Grapple]] checks, +4 to AC vs outside attackers while grappling}}
{{Feat(Table) | <small>•• [[Defensive Grapple]]</small> | 4 | [[Improved Grab]], [[Improved Grapple]] | Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you}}
+
{{Feat(Table) | <small>—— [[Defensive Grapple]]</small> | 4 | [[Improved Grab]], [[Improved Grapple]] | Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you}}
{{Feat(Table) | <small>•• [[Greater Grapple]]</small> | 4 | 8 Dex, 8 Str [[Improved Grab]], [[Improved Grapple]] | Further +4 to all [[Grapple]] checks}}
+
{{Feat(Table) | <small>—— [[Greater Grapple]]</small> | 4 | 8 Dex, 8 Str [[Improved Grab]], [[Improved Grapple]] | Further +4 to all [[Grapple]] checks}}
 
{{Feat(Table) | [[Precise Strike]] | 6 | +4 [[CA]] | Increases [[Attack#Mêlée Attacks|Attack value overflow damage]] to 1/2 of the difference}}
 
{{Feat(Table) | [[Precise Strike]] | 6 | +4 [[CA]] | Increases [[Attack#Mêlée Attacks|Attack value overflow damage]] to 1/2 of the difference}}
  
{{Feat(Table) | <small>[[Improved Precise Strike]] </small>| 6 | +10 [[CA]], [[Precise Strike]] | Increases [[Attack#Mêlée Attacks|Attack value overflow damage]] to 3/4 of the difference}}
+
{{Feat(Table) | <small>[[Improved Precise Strike]] </small>| 6 | +10 [[CA]], [[Precise Strike]] | Increases [[Attack#Mêlée Attacks|Attack value overflow damage]] to 3/4 of the difference}}
{{Feat(Table) | <small>•• [[Greater Precise Strike]] </small>| 6 | +18 [[CA]], [[Improved Precise Strike]] | Increases [[Attack#Mêlée Attacks|Attack value overflow damage]] to the full difference}}
+
{{Feat(Table) | <small>—— [[Greater Precise Strike]] </small>| 6 | +18 [[CA]], [[Improved Precise Strike]] | Increases [[Attack#Mêlée Attacks|Attack value overflow damage]] to the full difference}}
{{Feat(Table) | <small>[[Bleeding Strike]]</small> | 4 | [[Precise Strike]] | Sacrifice 5 points of overflow damage for 1 point of [[Bleeding Damage]]}}
+
{{Feat(Table) | <small>[[Bleeding Strike]]</small> | 4 | [[Precise Strike]] | Sacrifice 5 points of overflow damage for 1 point of [[Bleeding Damage]]}}
{{Feat(Table) |<small> •• [[Hampering Strike]]</small> | 4 | [[Bleeding Strike]], [[Improved Precise Strike]] | Sacrifice 5 points of overflow damage to slow or cripple opponent}}
+
{{Feat(Table) |<small> —— [[Hampering Strike]]</small> | 4 | [[Bleeding Strike]], [[Improved Precise Strike]] | Sacrifice 5 points of overflow damage to slow or cripple opponent}}
{{Feat(Table) | <small>••• [[Crippling Strike]]</small> | 6 | [[Hampering Strike]], [[Greater Precise Strike]] | Sacrifice 5 points of overflow damage for 1 point of Strength damage}}
+
{{Feat(Table) | <small>——— [[Crippling Strike]]</small> | 6 | [[Hampering Strike]], [[Greater Precise Strike]] | Sacrifice 5 points of overflow damage for 1 point of Strength damage}}
{{Feat(Table) | <small>••• [[Nerve Strike]]</small> | 6 | [[Hampering Strike]], [[Greater Precise Strike]] | Sacrifice 5 points of overflow damage for 1 point of Dexterity damage}}
+
{{Feat(Table) | <small>——— [[Nerve Strike]]</small> | 6 | [[Hampering Strike]], [[Greater Precise Strike]] | Sacrifice 5 points of overflow damage for 1 point of Dexterity damage}}
  
 
{{Feat(Table) | [[Quick Draw]] | 4 | 7 Dex | No [[AP]] cost to draw an item}}
 
{{Feat(Table) | [[Quick Draw]] | 4 | 7 Dex | No [[AP]] cost to draw an item}}
  
 
{{Feat(Table) | [[Two Weapon Fighting]] | 4 | +2 [[CA]] | Reduces the penalties of fighting with two weapons by -2/-2}}
 
{{Feat(Table) | [[Two Weapon Fighting]] | 4 | +2 [[CA]] | Reduces the penalties of fighting with two weapons by -2/-2}}
{{Feat(Table) | <small>[[Two Weapon Defense]]</small> | 4 | 8 Dex, [[Two Weapon Fighting]] | +2 shield bonus to AC when wielding two weapons or a double weapon.}}
+
{{Feat(Table) | <small>[[Two Weapon Defense]]</small> | 4 | 8 Dex, [[Two Weapon Fighting]] | +2 shield bonus to AC when wielding two weapons or a double weapon.}}
  
 
{{Feat(Table) | [[Unarmed Strike]] | 4 | None | Strikes when unarmed count as armed and deal normal damage}}
 
{{Feat(Table) | [[Unarmed Strike]] | 4 | None | Strikes when unarmed count as armed and deal normal damage}}
{{Feat(Table) | <small>[[Improved Unarmed Disarm]]</small> | 4 | [[Unarmed Strike]], [[Improved Disarm]] | Disarming while unarmed doesn't present an opening}}
+
{{Feat(Table) | <small>[[Improved Unarmed Disarm]]</small> | 4 | [[Unarmed Strike]], [[Improved Disarm]] | Disarming while unarmed doesn't present an opening}}
  
 
{{Feat(Table) | [[Weapon Finesse]] | 4 | 7 Dex | Use Dexterity instead of Strength for attack rolls with some weapons}}
 
{{Feat(Table) | [[Weapon Finesse]] | 4 | 7 Dex | Use Dexterity instead of Strength for attack rolls with some weapons}}
 
{{Feat(Table) | [[Weapon Focus]] | 4 | +2 CA, proficient with selected weapon | +1 on all attacks with a selected type of weapon}}
 
{{Feat(Table) | [[Weapon Focus]] | 4 | +2 CA, proficient with selected weapon | +1 on all attacks with a selected type of weapon}}
{{Feat(Table) | <small>[[Style Focus]]</small> | 4 | +4 CA, proficient with all selected weapons | +1 on all attacks with a selected combination of weapons}}
+
{{Feat(Table) | <small>[[Style Focus]]</small> | 4 | +4 CA, proficient with all selected weapons | +1 on all attacks with a selected combination of weapons}}
{{Feat(Table) | <small>[[Weapon Devotion]]</small> | 4 | +2 CA, proficient with selected weapon | +1 on all attacks and further bonuses with a single, specific weapon}}
+
{{Feat(Table) | <small>[[Weapon Devotion]]</small> | 4 | +2 CA, proficient with selected weapon | +1 on all attacks and further bonuses with a single, specific weapon}}
  
 
|}
 
|}

Revision as of 15:04, 7 June 2010

Feats allow characters to further develop themselves. Feats are a pool of new abilities, improvements, and rule tweaks that are accessible to all characters, allowing them to step beyond the restrictions of their class.

Feat Tree

Feat Name Cost Prerequisites Benefits
Brawler 4 None unarmed attacks do 1d8+str sublethal and get a +1 to attack
Improved Brawler 4 Brawler unarmed attacks do 1d10+str sublethal and get a further +1 to attack
Combat Awareness 4 +4 CA, 7 Wis Can mark an additional opponent for countering
Manyfighting 4 +10 CA, 9 Wis Combat Awareness No limit to marking opponents for countering
Improved Counter 4 +6 CA, 7 Dex Allows a Counter Bonus of up to +10
Greater Counter 4 +11 CA, Improved Counter Allows a Counter Bonus of up to +15
—— Perfect Counter 4 +16 CA, Greater Counter No limit to how high a Counter Bonus can go
Overcounter 4 Improved Counter Counter attacks that have a higher value than defender's defense
Improved Grab 4 7 Int +2 on touch attack for Grab, grabbing doesn't make you open
Improved Trip 4 +4 CA, Improved Grab +4 on strength check to Trip, tripping doesn't make you open
Improved Disarm 4 +4 CA, Improved Grab +2 on check to Disarm and can't be counter-disarmed
Improved Grapple 4 7 Dex, Improved Grab +4 on all Grapple checks, +4 to AC vs outside attackers while grappling
—— Defensive Grapple 4 Improved Grab, Improved Grapple Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you
—— Greater Grapple 4 8 Dex, 8 Str Improved Grab, Improved Grapple Further +4 to all Grapple checks
Precise Strike 6 +4 CA Increases Attack value overflow damage to 1/2 of the difference
Improved Precise Strike 6 +10 CA, Precise Strike Increases Attack value overflow damage to 3/4 of the difference
—— Greater Precise Strike 6 +18 CA, Improved Precise Strike Increases Attack value overflow damage to the full difference
Bleeding Strike 4 Precise Strike Sacrifice 5 points of overflow damage for 1 point of Bleeding Damage
—— Hampering Strike 4 Bleeding Strike, Improved Precise Strike Sacrifice 5 points of overflow damage to slow or cripple opponent
——— Crippling Strike 6 Hampering Strike, Greater Precise Strike Sacrifice 5 points of overflow damage for 1 point of Strength damage
——— Nerve Strike 6 Hampering Strike, Greater Precise Strike Sacrifice 5 points of overflow damage for 1 point of Dexterity damage
Quick Draw 4 7 Dex No AP cost to draw an item
Two Weapon Fighting 4 +2 CA Reduces the penalties of fighting with two weapons by -2/-2
Two Weapon Defense 4 8 Dex, Two Weapon Fighting +2 shield bonus to AC when wielding two weapons or a double weapon.
Unarmed Strike 4 None Strikes when unarmed count as armed and deal normal damage
Improved Unarmed Disarm 4 Unarmed Strike, Improved Disarm Disarming while unarmed doesn't present an opening
Weapon Finesse 4 7 Dex Use Dexterity instead of Strength for attack rolls with some weapons
Weapon Focus 4 +2 CA, proficient with selected weapon +1 on all attacks with a selected type of weapon
Style Focus 4 +4 CA, proficient with all selected weapons +1 on all attacks with a selected combination of weapons
Weapon Devotion 4 +2 CA, proficient with selected weapon +1 on all attacks and further bonuses with a single, specific weapon