Difference between revisions of "Novice Feats"

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(Feat Tree)
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! width = "180" | Feat Name !! width = "35" |Cost !! width = "210" | Prerequisites !! Benefits
 
! width = "180" | Feat Name !! width = "35" |Cost !! width = "210" | Prerequisites !! Benefits
 
{{Feat(Table) | [[Brawler]] | 4 | None | unarmed attacks do 1d8+str sublethal and get a +1 to attack}}
 
{{Feat(Table) | [[Brawler]] | 4 | None | unarmed attacks do 1d8+str sublethal and get a +1 to attack}}
{{Feat(Table) | <small>• [[Greater Brawler]]</small> | 4 | Brawler | unarmed attacks do 1d10+str sublethal and get a further +1 to attack}}
+
{{Feat(Table) | <small>• [[Improved Brawler]]</small> | 4 | Brawler | unarmed attacks do 1d10+str sublethal and get a further +1 to attack}}
 +
 
 
{{Feat(Table) | [[Improved Grab]] | 4 | 7 Int | +2 on touch attack for [[Grab]], grabbing doesn't make you open}}
 
{{Feat(Table) | [[Improved Grab]] | 4 | 7 Int | +2 on touch attack for [[Grab]], grabbing doesn't make you open}}
 
{{Feat(Table) | <small>• [[Improved Trip]]</small> | 4 | +4 [[CA]], [[Improved Grab]] | +4 on strength check to [[Trip]], tripping doesn't make you open}}
 
{{Feat(Table) | <small>• [[Improved Trip]]</small> | 4 | +4 [[CA]], [[Improved Grab]] | +4 on strength check to [[Trip]], tripping doesn't make you open}}

Revision as of 20:22, 5 June 2010

Feats allow characters to further develop themselves. Feats are a pool of new abilities, improvements, and rule tweaks that are accessible to all characters, allowing them to step beyond the restrictions of their class.

Feat Tree

Feat Name Cost Prerequisites Benefits
Brawler 4 None unarmed attacks do 1d8+str sublethal and get a +1 to attack
Improved Brawler 4 Brawler unarmed attacks do 1d10+str sublethal and get a further +1 to attack
Improved Grab 4 7 Int +2 on touch attack for Grab, grabbing doesn't make you open
Improved Trip 4 +4 CA, Improved Grab +4 on strength check to Trip, tripping doesn't make you open
Improved Disarm 4 +4 CA, Improved Grab +2 on check to Disarm and can't be counter-disarmed
Improved Grapple 4 7 Dex, Improved Grab +4 on all Grapple checks, +4 to AC vs outside attackers while grappling
•• Defensive Grapple 4 Improved Grab, Improved Grapple Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you
•• Greater Grapple 4 8 Dex, 8 Str Improved Grab, Improved Grapple Further +4 to all Grapple checks
Precise Strike 6 +4 CA Increases Attack value overflow damage to 1/2 of the difference
Improved Precise Strike 6 +10 CA, Precise Strike Increases Attack value overflow damage to 3/4 of the difference
•• Greater Precise Strike 6 +18 CA, Improved Precise Strike Increases Attack value overflow damage to the full difference
Bleeding Strike 4 Precise Strike Sacrifice 5 points of overflow damage for 1 point of Bleeding Damage
•• Hampering Strike 4 Bleeding Strike, Improved Precise Strike Sacrifice 5 points of overflow damage to slow or cripple opponent
••• Crippling Strike 6 Hampering Strike, Greater Precise Strike Sacrifice 5 points of overflow damage for 1 point of Strength damage
••• Nerve Strike 6 Hampering Strike, Greater Precise Strike Sacrifice 5 points of overflow damage for 1 point of Dexterity damage
Quick Draw 4 7 Dex No AP cost to draw an item
Two Weapon Fighting 4 +2 CA Reduces the penalties of fighting with two weapons by -2/-2
Two Weapon Defense 4 8 Dex, Two Weapon Fighting +2 shield bonus to AC when wielding two weapons or a double weapon.
Unarmed Strike 4 None Strikes when unarmed count as armed and deal normal damage
Improved Unarmed Disarm 4 Unarmed Strike, Improved Disarm Disarming while unarmed doesn't present an opening
Weapon Finesse 4 7 Dex Use Dexterity instead of Strength for attack rolls with some weapons