Difference between revisions of "Metal"

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Bulwark; Metal; DC 30, The DR for target suit of metal armor increases by 5 for all damage types.
 
Bulwark; Metal; DC 30, The DR for target suit of metal armor increases by 5 for all damage types.
  
Armor Cage; Metal; DC 35, Target creature wearing a [[Breastplate]] or War Armor takes 1d4 damage per round, takes a -2 to attack rolls, and has their [[Pace]] halved so long as you maintain concentration.
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Armor Cage; Metal; DC 35, Target creature wearing a [[Breastplate]] or War Armor takes 1d4 damage per round, takes a -2 to attack rolls, and has their [[Pace]] halved so long as you maintain concentration. Requires [[Tenacity]].
  
 
Uncaring Weapon; Metal; DC 39, Target metal weapon ignores the damage reduction granted by armor.
 
Uncaring Weapon; Metal; DC 39, Target metal weapon ignores the damage reduction granted by armor.

Latest revision as of 11:33, 6 March 2011

Magic
Disciplines

Elements

Aspects

Materia

Prestige

Mastery

Rules

The Metal discipline is concerned with the manipulation of metal of all types - be it iron, copper, bronze, tin, lead, or any other form.

Special Uses

Metal may be used to increase ability in appropriate Craft or Rig checks.

Magnetism and magnetic effects fall under this discipline.

Use in Mixed Spells

N/A

Counterspells

No special uses.

Example Spells

Keen; Metal; DC 14, The critical threat range of target metal slashing weapon is increased by 1.

Knock; Metal; DC 20, Target nonmagical metal lock opens.

Magic Weapon; Metal; DC 21, Target metal weapon receives a +1 to attack and damage for the next 10 minutes.

Bulwark; Metal; DC 30, The DR for target suit of metal armor increases by 5 for all damage types.

Armor Cage; Metal; DC 35, Target creature wearing a Breastplate or War Armor takes 1d4 damage per round, takes a -2 to attack rolls, and has their Pace halved so long as you maintain concentration. Requires Tenacity.

Uncaring Weapon; Metal; DC 39, Target metal weapon ignores the damage reduction granted by armor.