Difference between revisions of "Master"

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The Master will tend to be sixth level, and will have a family modifier of 12 in [[Craft]], [[Heal]], [[Knowledge]], [[Negotiate]], [[Profession]], or [[Rig]], along with appropriate specializations.
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The Master will tend to be eighth level, and will have a family modifier of 9 in [[Craft]], [[Heal]], [[Knowledge]], [[Negotiate]], [[Profession]], or [[Rig]], along with appropriate specializations.
  
 
Masters may not be available in all areas, and not all areas will have masters of every type.
 
Masters may not be available in all areas, and not all areas will have masters of every type.

Latest revision as of 22:55, 30 August 2010

The Master will tend to be eighth level, and will have a family modifier of 9 in Craft, Heal, Knowledge, Negotiate, Profession, or Rig, along with appropriate specializations.

Masters may not be available in all areas, and not all areas will have masters of every type.