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[[Masterwork]] rules (STARTED)

Revision as of 23:12, 17 July 2010

Welcome to the Legends of Cphera Wiki

Legends of Cphera is a table-top role-playing game that is currently in development. It hopes to be a new and inventive take on classic fantasy archetypes, providing easy to grasp, but deep rules, innovative new mechanics, and a unique and richly detailed world.

Legends of Cphera is being developed primarily by Taylor Hadden, a Champlain College EGD student, and Ethan Peery, a student from Hampshire College. This project is the culmination of their goals to create a better fantasy role-playing system that capitalizes upon the powerful fact that a tabletop role-playing game is played with people and thereby allows for more player agency than any other gaming medium.

News

News Archive

Change Log
Change Log 6 — 7/24/10
  • Rules for breaking a Grab changed from a Touch Attack to an Opposed Strength Check.
  • Basic pass of Telekinesis complete. More will be added later.
Change Log 5 -- 7/19/10
  • First pass on Irruo completed.
Previous Change Logs

08/16/2011 - Playtesting

It's been practically six months since the last news post on this website, but that doesn't mean we haven't been doing anything. In fact, we've been busy playtesting Cphera's core mechanics, making sure that everything is working the way we want it.

Of course, nothing works exactly as you want it to the first time around. One of the issues that we've found is that our balancing of Magic and Skill progression quickly gets out of hand. We've found that if you want to be really fantastic at something, within a few levels you will generally be so fantastic at those things that you will never, ever fail.

In general, the two blanket limiters we are going to place on the system will restrict the speed of overall progression. The first limiter will require a player to spend two Ability Upgrade points (instead of one) to increase his or her character's Ability scores past eight. The second limiter will be in reducing the number of Skill Upgrade Points down from double a character's Intellect to two plus the character's Intellect.

Once we've done this, we will see how various sample character's final skill and magic numbers are affected by this change. If we feel the numbers are still too high, we will likely "stretch" out the DCs for skill checks and magic, keeping the lower values where they are now, but making the highest values much higher. We are also likely to implement a level-based cap on Magic Ranks to limit a player's ability to pour all of his Upgrade Points into a single discipline to reach a game-breaking score.

As always, our goal is to always have something that a player wants to spend his Upgrade Points on every level. Unlike in other RPGs, where after a certain point you find yourself saying "darn, I have to fill up three more feats", in Cphera, we want players to struggle to choose which upgrades they are going to get every level. Customization means choices, and in Cphera we want to cripple players with choices.

Current Discussion

I am starting a list here of things that need to be finished. Bold them if they're done. --Noirmachina 01:13, 17 June 2010 (UTC)

I'm going to start removing things that have been completed to clean up the list. --Drizztmainsword 06:30, 11 July 2010 (UTC)

Awwww, but then there's no sense of progress! --- Only kidding, good idea. :P --Noirmachina 15:24, 11 July 2010 (UTC)

Natural 1 and Natural 20 (Started) rules.

Take 20

Carrying Capacity

Rules for Language(s)? Mostly, how do you learn new ones? Is it a skill, or a new thing? What? Please advise.

Weapon Types:

---Nonproficient

---Reach rules

--- Thrown Weapon

--- Projectile Weapon

--- Ranged Weapon

--- Melee Weapon

--- Double Weapon

--- Light Weapon

--- One-Handed Weapon

--- Two-Handed Weapon

Masterwork rules (STARTED)

Finish Improvised Weapons

Mundane Equipment (STARTED)

Traps

Environment rules - includes weather and starving/dehydration (see below)

Poison rules. (PRETTY MUCH DONE) - need a list of poisons, though. Looking for additions.

Disease rules. (PRETTY MUCH DONE) - same as above, we need the list. Additions appreciated.

Starving/Dehydration rules -and appropriate mentions under Survival.

Feats need to be filled out - this means writing them all on the chart, even if not described. — Feat descriptions should be done

Weapons (Chart) needs to be done. — descriptions too

Armor Descriptions.

Armor Price Adjustment...

Divisions of Profession, and Craft — especially what do we call making cloth items like clothes and sails? (I THINK we have craft covered)

Tower Shield Entry.— Also, can we find a way that shields might be damaged in combat, like armor? Shields get ruined all the time but right now the only way for them to be damaged is to be attacked directly. (see Attacking an Object)

Rules for Attacking an Object - mention hardness there too...? (STARTED)

Misc. Combat maneuvers and Conditions - listed below:

Paralyzed

Off Guard