Magic Overview

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Capacity

A character's Capacity is essentially his magical battery. It limits how much power can be channelled over the course of a day.

By default, a character's Capacity is equal to endurance * 1/2 spellcasting ability (default Intuition).

Capacity is only spent when a spell is cast that is difficult for the caster.

Capacity is recharged whenever a character gets more than 6 hours of sleep.

Overspending Capacity

A character can spend as much capacity as he or she wants, but if you spend more capacity than you have there are consequences. For every point spent over your total, you take 4 points of damage. You may continue casting even when you have no capacity left, but you take a -2 to spellcasting checks and the same damage rules as above apply.

Magical Advancement

The magical disciplines (see below) are like skills - they are advanced in the same way.

Any player may take ranks in magical disciplines...

Intuition

The Default. Until a player otherwise specifies, all their magic is Intuition-based. Characters who use Intuition are called Mages.

Mages may only have ranks in three magical disciplines. If they take a fourth, they lose all their ranks in one of the original ones.


Intellect

Wizards

Will

Adepts

Charisma

Sorcerers

Magic Disciplines