Magic

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The Magic discipline is concerned with directly manipulating magical energies, and bending them in new and special ways.

Special Uses

Two common special uses are listed below: Mixed spells and counterspelling.

Use in Mixed Spells

The primary use of the Magic discipline in Mixed Spells is allowing two or more casters to cast a mixed spell together. The spell is designed as normal. Once the spell has been designed a caster may make a Magic Discipline check of the same DC as the highest DC in the mixed spell. If this is successful other casters (or the same caster who cast the magic discipline component) may then make checks to fulfill the requirements of the mixed spell.

An unlimited number of casters may work together in this way, but for every caster involved in the spell over 2, the magic Discipline DC goes up by 4.

Occasionally casters will become specialists in this and only assist in coordinating large, complex spells.

Counterspells

Magic is the most important discipline for counterspelling as it can be used to counter any other discipline.

Example Spells

Detect Magic; Magic; DC 14, Informed of presence of any magic within 60 feet.

Raw Focus; Magic; DC 26, Target gains a +4 on their next spellcasting check.

Fount; Magic; DC 32, Target (not self) gains back 2d6 Capacity. This cannot put them over their total.

Antimagic; Magic; DC 37, Target magical effect is cancelled.

Level Down; Magic; DC 49, Target's Capacity falls to zero and they take a -6 on all casting checks for 24 hours. Will save resists.