Lightning

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The Lightning discipline controls all forms of electricity.

Special Uses

Magnetism and magnetic effects fall under this discipline.

Can be used to stun enemies. Fortitude saves usually resist.

Use in Mixed Spells

Is occasionally a component of weather effects.

Counterspells

Can be used to counter Metal spells, but this generally only applies to countering magnetic or similar effects. Gm's discretion.

Example Spells

Stun; Lightning; DC 18, Target creature (which must have a central nervous system) is stunned for 1 round if they do not make a fortitude save.


Dry Lightning; Lightning; DC 48, Call down a bolt of lightning from a sky of any weather conditions, dealing 8d6 damage.