Difference between revisions of "Legendary Feats"

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{{Feat(Table) | [[Freedom of Motion]] | 10 | 10 Speed (Primary Ability), [[Improved Initiative]], [[Combat Reflexes]] | Act at any time during other characters' turns}}
 
{{Feat(Table) | [[Freedom of Motion]] | 10 | 10 Speed (Primary Ability), [[Improved Initiative]], [[Combat Reflexes]] | Act at any time during other characters' turns}}
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= Legendary Magic Feats =
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Affects magical abilities.
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{| border = "1" cellspacing = "0"
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! width = "180" | Feat Name !! width = "35" |Cost !! width = "210" | Prerequisites !! Benefits
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{{Feat(Table) | [[Permamancer]] | 6 | 10 ranks in the [[Time]] Discipline, spellcasting score of 10 or better | Have only a 50% chance of losing capacity when making spells permanent.}}
 
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Revision as of 08:33, 21 April 2011

Legendary Feats are only available to characters above the Legendary Stage. Legendary feats are exceptionally powerful. They bend and twist the rules of the game to the breaking point, and oftentimes past it.

Because of the exceptionally powerful nature of Legendary Feats, they are quite expensive.

General Legendary Feats

Feat Name Cost Prerequisites Benefits
Death from Everywhere 8 10 Agility, Greater Two Weapon Fighting When wielding two weapons, Flank an opponent all by yourself
Freedom of Motion 10 10 Speed (Primary Ability), Improved Initiative, Combat Reflexes Act at any time during other characters' turns


Legendary Magic Feats

Affects magical abilities.

Feat Name Cost Prerequisites Benefits
Permamancer 6 10 ranks in the Time Discipline, spellcasting score of 10 or better Have only a 50% chance of losing capacity when making spells permanent.