Difference between revisions of "Horse"

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= Light Horse =
 
= Light Horse =
Light horses are exceptionally fast and are great distance runners. They are favored by scouts, messengers, and warriors that require an agile and speedy mount. Light horses tend to be very energetic and spirited, earning them the name of "Hot-blood."\
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Light horses are exceptionally fast and are great distance runners. They are favored by scouts, messengers, and warriors that require an agile and speedy mount. Light horses tend to be very energetic and spirited, earning them the name of "Hot-blood."
 
{{Stat Block|name=Light Horse|
 
{{Stat Block|name=Light Horse|
 
level=6|size=Large|type=Quadruped|
 
level=6|size=Large|type=Quadruped|

Revision as of 00:19, 11 December 2011

Horses have been the companion of humans on every continent that they are native to for centuries. Favored for transportation, warfare, and as work animals, there are many different breeds across Cphera, but they all tend to fall into the same three types.

Light Horse

Light horses are exceptionally fast and are great distance runners. They are favored by scouts, messengers, and warriors that require an agile and speedy mount. Light horses tend to be very energetic and spirited, earning them the name of "Hot-blood."

Light Horse
Level: Level::6
Hit Dice: 6d8+36
Hit Points: 60
Initiative: +9
Pace: 25
Combat Ability: +2
• Default a/d/c/s: +2/+0/+0/+0
Armor Class: 17
Flat-footed: 9
Touch: 17
Max Action Points: 12
• Speed: 9
• Endurance Limit: 6
• Agility Limit: 8
Saves:
Fortitude: +12
Reflex: +15
Will: +8
Presage: +7
Size::Large Type::Quadruped
Str: 11 Int: 2
End: 6 Wil: 6
Agi: 8 Inu: 5
Spd: 9 Cha: 4
Attacks:
  • Hoof: +10, 1d6+11 damage, 2 AP
Defense:

None

Special Abilities:
Skills:
  • Athletics +20
  • Awareness +10
Biome: Biome::, Environment: Environment::, Region: Region::

Combat

Light horses tend to be very skittish around danger. If startled, they will often launch one attack and bolt away.

Special

When a horse Charges an opponent of Medium size or smaller, the opponent must make a DC: 30 Reflex Save or be knocked Prone and subject to four hoof attacks. A horse may trample multiple opponents in a single Charge action.

If an opponent is already prone, a horse only has to move over the hex that the opponent is occupying to trigger this ability.


Medium Horse

Heavy Horse

Warhorses