Hit Points

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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.

If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.

A character with negative HP is Unconscious and Dying.

A character is Dead when his HP reaches (0 - his Endurance score).

You gain back a number of hit points equal to your level when you take a full day of Rest. If you do not rest, you don't gain back HP.

Determining Hit Points

Ability Hit Dice Worth
Strength d10
Endurance d12
Agility d6
Speed d8
Intellect d4
Willpower d6
Intuition d6
Charisma d4

A character's hit points are determined by adding together the following:

  1. The best hit die among the character's Primary Abilities.
  2. The character's Endurance multiplied by his level.

For example, a level three character with a 4 Endurance and Speed as a Primary Ability has hit points equal to 3d8 + 12.

Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.