Difference between revisions of "Hit Points"

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(Determining Hit Points)
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Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.
 
Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.
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On the flipside, the Hit Points a character gains from Endurance are computed retroactively. A character's total Hit Points will always equal the HP he has gained from Hit Dice plus his Endurance score multiplied by his level.
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:''Hit Dice + (Endurance • Level)''
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This means that if a character increases his Endurance through leveling up or through magic, his total Hit Points will increase as well. This also means that if a character's Endurance score is damaged, his health can drop rapidly.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Combat]]
 
[[Category: Combat]]
 
[[Category: Character Statistics]]
 
[[Category: Character Statistics]]

Revision as of 10:16, 25 May 2011

The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.

If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.

A character with negative HP is Unconscious and Dying.

A character is Dead when his HP reaches (0 - his Endurance score).

You gain back a number of hit points equal to your level when you take a full night of rest (8 hours or more). Less than 8 hours or any significant interruption prevents you from gaining back HP.

A full day and night of bed rest allows you to regain your level + your Endurance in HP.

Determining Hit Points

Ability Hit Dice Worth
Strength d10
Endurance d12
Agility d6
Speed d8
Intellect d4
Willpower d6
Intuition d6
Charisma d4

A character's hit points are determined by adding together the following:

  1. The best hit die among the character's Primary Abilities.
  2. The character's Endurance multiplied by his level.

For example, a level three character with a 4 Endurance and Speed as a Primary Ability has hit points equal to 3d8 + 12.

Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.

On the flipside, the Hit Points a character gains from Endurance are computed retroactively. A character's total Hit Points will always equal the HP he has gained from Hit Dice plus his Endurance score multiplied by his level.

Hit Dice + (Endurance • Level)

This means that if a character increases his Endurance through leveling up or through magic, his total Hit Points will increase as well. This also means that if a character's Endurance score is damaged, his health can drop rapidly.