Difference between revisions of "Hit Points"

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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
 
The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
  
If a character's HP drops to zero, the character falls [[Prone]] and all actions cost double [[AP]] as long as their HP remain at 0.
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If a character's HP drops to zero, the character falls [[Prone]] (though they may subsequently stand up) and all actions cost double [[AP]] as long as their HP remain at 0.
  
 
A character with negative HP is [[Unconscious]], and [[Dying]].
 
A character with negative HP is [[Unconscious]], and [[Dying]].

Revision as of 20:36, 30 August 2010

The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.

If a character's HP drops to zero, the character falls Prone (though they may subsequently stand up) and all actions cost double AP as long as their HP remain at 0.

A character with negative HP is Unconscious, and Dying.

A character is Dead when his HP reaches (0 - his Constitution score).

Determining Hit Points

A character's hit points are determined by adding together the following:

  1. One class hit die per character level.
  2. The character's Constitution multiplied by his level.
  3. The character's Constitution multiplied by his Athletics tier.

So, if a level 3 fast character with a 7 Constitution and two Tiers of Athletics were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up.