Helpless

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A helpless character is Paralyzed, bound, Asleep, Unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0. Conversely, conditions that reduce a Dexterity (or Strength) score to 0 usually make the character helpless. Melee attacks against a helpless target get a +4 bonus.

An enemy can use a melee weapon to deliver a Coup de Grace to a helpless foe.