Heal

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Revision as of 11:42, 2 June 2010 by Noirmachina (Talk) (Created page with ''''Tiered Skill — Wis''' The Heal skill is used to treat wounded characters, treat illnesses and poison, and deal with disease. Unless specified otherwise, a heal check costs…')

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Tiered Skill — Wis

The Heal skill is used to treat wounded characters, treat illnesses and poison, and deal with disease.

Unless specified otherwise, a heal check costs 4 AP. A character being healed must also contribute 4 AP and cannot use Conditional Actions for the duration of the round. Heal checks without proper medical tools and materials take a -2. In general no specific supplies are needed, as sticks and pieces of clothing can be used to make splints and bandages, etc, but in a case where there are absolutely no materials at hand, all heal checks take a -6 instead.

Uses

Stabilize Dying Character

If a character has negative Hit Points and is losing hit points, a successful Heal check will stabilize the character.

Field Medicine

Long-Term Care

Treat Special Wounds

There are many specific effects that can be treated with the Heal skill, such as effects that reduce speed, cause continual damage, or create a specific condition (stunned, etc). If not otherwise specified, the heal DC to negate these effect is equal to the original DC for the effect.

Treat Poison or Disease