Difference between revisions of "Feint"

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To use the Feint action, make a Feint check opposed by a Detect Feint check.
 
To use the Feint action, make a Feint check opposed by a Detect Feint check.
  
*Feint check: ''1d20 + Charisma + BAB''
+
*Feint check: ''1d20 + Charisma + [[BAB]]''
*Detect Feint check: ''1d20 + Wisdom + BAB''
+
*Detect Feint check: ''1d20 + Wisdom + [[BDB]]''
  
If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.
+
If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a penalty to defense on the next attack by the Feinter equal to how much the Feint check exceeded the Detect Feint check. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Combat]]
 
[[Category: Combat]]
 
[[Category: Actions]]
 
[[Category: Actions]]

Revision as of 12:59, 1 June 2010

AP Cost: 2

The Feint action allows a character to try and mislead an opponent, confusing him.

To use the Feint action, make a Feint check opposed by a Detect Feint check.

  • Feint check: 1d20 + Charisma + BAB
  • Detect Feint check: 1d20 + Wisdom + BDB

If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a penalty to defense on the next attack by the Feinter equal to how much the Feint check exceeded the Detect Feint check. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.