Difference between revisions of "Fatigued"

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(Created page with "Characters who are fatigued have Move Actions cost twice what they normally would, cannot Charge, and has a -1 to both Strength and Dexterity. Doing anything ...")
 
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Characters who are fatigued have [[Move Action|Move Actions]] cost twice what they normally would, cannot [[Charge]], and has a -1 to both Strength and Dexterity. Doing anything while fatigued that would normally cause the character to become fatigued causes the character to become [[Exhausted]].
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Characters who are fatigued have [[Move Action|Move Actions]] cost twice what they normally would, cannot [[Charge]], and have a -1 to both Strength and Dexterity. Doing anything while fatigued that would normally cause the character to become fatigued causes the character to become [[Exhausted]].
  
 
After 8 hours of complete rest, characters are no longer exhausted.
 
After 8 hours of complete rest, characters are no longer exhausted.

Revision as of 10:59, 15 September 2010

Characters who are fatigued have Move Actions cost twice what they normally would, cannot Charge, and have a -1 to both Strength and Dexterity. Doing anything while fatigued that would normally cause the character to become fatigued causes the character to become Exhausted.

After 8 hours of complete rest, characters are no longer exhausted.