Difference between revisions of "Facing"

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By default, a character can only [[Counter]] an opponent that he is facing directly.
 
By default, a character can only [[Counter]] an opponent that he is facing directly.
  
When defending against opponent directly behind a character, the defender takes a -10 penalty to defense. If the defender is unaware of the opponent, the defense penalty is a -15 and the defender is [[Flat-footed]].
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When defending against opponents directly behind a character, the defender takes a -10 penalty to defense. If the defender is unaware of the opponent, the defense penalty is a -15 and the defender is [[Flat-footed]].
  
 
== Flanking ==
 
== Flanking ==

Latest revision as of 09:47, 23 March 2011

Facing is an integral part of combat. Facing defines how well a character can observe, keep track of, and deal with objects and characters around him.

By default, a character can only Counter an opponent that he is facing directly.

When defending against opponents directly behind a character, the defender takes a -10 penalty to defense. If the defender is unaware of the opponent, the defense penalty is a -15 and the defender is Flat-footed.

Flanking

Flanking is when two opponents are on opposite sides of a defender. When a defender is being flanked, he is automatically Flat-footed and incurs a -4 penalty to defense against all opponents.

Surround

A defender is considered surrounded when he is in mêlée with at least three opponents. Attackers who are surrounding a defender gain a +2 to attacks against that defender.