Difference between revisions of "Established Feats"

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{{Feat(Table) | [[Expanded Concentration]] | 6 | +4 [[Concentration]] | Gain an additional [[Combat Thread]]}}
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Revision as of 13:50, 14 May 2011

Established Feats are only available to characters at or above the Established Stage. Established feats go above and beyond Novice feats. While they may be more expensive, the powers they offer are quite potent.

General Established Feats

Feat Name Cost Prerequisites Benefits
Expanded Concentration 6 +4 Concentration Gain an additional Combat Thread
Close Shot 4 Point Blank Shot, Dodge, 7 Agility Don't Present an Opening when firing into an adjacent hex
Threatening Shot 6 Close Shot, Agility 8 Use ranged attacks as Actions of Opportunity
—— Improved Threatening Shot 6 Precise Shot, Threatening Shot, Agility 9 Use ranged attacks as Actions of Opportunity within 10 feet
Fugitive Step 6 Traceur, +8 Acrobatics Move on walls and ceilings
Greater Two Weapon Fighting 6 +12 Combat Ability, Improved Two Weapon Fighting Further reduces the penalties of fighting with two weapons by -2/-2
Leadership 6 None Gain access to the Leadership skill, create information networks, gain help from experts and professionals at reduced to no cost.
Perfected Persona 4 +8 Disguise, Have assumed the persona 4 times in the past Take 10 and get a +4 bonus on Disguise Checks when assuming a specific persona.

Established Magic Feats

Affects magical abilities.

Feat Name Cost Prerequisites Benefits
Spellproof 6 5 ranks in the Magic Discipline, spellcasting score of 8 or better, Counterspelling Gain Spell Resistance equal to 10 + Willpower + your ranks in Magic, so long as you are conscious.