Difference between revisions of "Environment"

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(Created page with '= Dangers = Nature is often quite dangerous. Combatting these dangers usually requires the Survival (Sustinence) skill - either that or good forethought.…')
 
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=== Exposure ===
 
=== Exposure ===
  
If exposed to harsh weather conditions, characters will eventually begin to be affected. In harsh weather ('''THESE TYPES SOMETHING'''), you may remain exposed up to your constitution in hours. For every further hour spent in similar conditions, you take 1d6 sublethal damage. This includes time spent sleeping. Once you have taken your HP in sublethal damage, you start taking normal damage at the same rate.
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If exposed to harsh weather conditions, characters will eventually begin to be affected. In harsh weather (see chart above), you may remain exposed up to your constitution in hours. For every further hour spent in similar conditions, you take 1d6 sublethal damage. This includes time spent sleeping. Once you have taken your HP in sublethal damage, you start taking normal damage at the same rate.
  
 
[[Heal]] checks and magical healing cannot counteract this. Damage is recovered at the normal rate even when you are still exposed.
 
[[Heal]] checks and magical healing cannot counteract this. Damage is recovered at the normal rate even when you are still exposed.

Revision as of 16:20, 11 July 2010

Dangers

Nature is often quite dangerous. Combatting these dangers usually requires the Survival (Sustinence) skill - either that or good forethought. Keeping good stores of food, water, and buying a good tent are always a good plan.

Starving

Dehydration

Weather

Exposure

If exposed to harsh weather conditions, characters will eventually begin to be affected. In harsh weather (see chart above), you may remain exposed up to your constitution in hours. For every further hour spent in similar conditions, you take 1d6 sublethal damage. This includes time spent sleeping. Once you have taken your HP in sublethal damage, you start taking normal damage at the same rate.

Heal checks and magical healing cannot counteract this. Damage is recovered at the normal rate even when you are still exposed.

Being exposed in this way often opens you up to Disease, at the GM's discretion.

Cold Dangers

If exposed to har

Heat Dangers

If exposed to har