Creation

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Magic
Disciplines

Elements

Aspects

Materia

Prestige

Mastery

Rules

The Creation Discipline covers that most basic force - Creation.

Special Uses

Creation covers Transmutation as well as direct creation. Transmuting one type of material into another is slightly less difficult than simply creating the target object from nothing, because one is only violating some laws of physics. The Caveat is that it is easy to change similar things (copper to steel), but not easy to change different things (air to steel), and you cannot create, in terms of weight, more than you started with.

Naturally Transmutation spells where both the starting and target material are under the same discipline may be accomplished with that discipline, but Creation can accomplish any type. For example, Brass to Steel could be done by Metal, and Stone to Sand by Earth.

Creation spells that actually create (unlike Transmutation spells above) always cost at least 1 Capacity, because of the raw energy requirements of creation.

Use in Mixed Spells

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Counterspells

No Special.

Example Spells

Minor Creation; Creation; DC 18, Up to 10 pounds of any raw material (wood, iron, stone, flour, hay) is created immediately. As normal this costs at least 1 Capacity.

Arm Me; Creation; DC 24, Create a single weapon with which you are proficient. It cannot be masterwork, and degrades after 24 hours.

Transmute Man to Pig; Creation; DC 35, Target humanoid within 30 feet must make a fortitude save or be immediately turned into a Pig. They retain feats, skills, CA, and mental ability scores but are otherwise entirely a pig, and the change is permanent. A Creation (DC 32) or Magic (DC 25) check can restore them.