Creation

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Magic
Disciplines

Elements

Aspects

Materia

Prestige

Mastery

Rules

The Creation Discipline covers that most basic force - Creation.

Special Uses

Creation covers Transmutation as well as direct creation. Transmuting one type of material into another is slightly less difficult than simply creating the target object from nothing, because one is only violating some laws of physics. The Caveat is that it is easy to change similar things (copper to steel), but not easy to change different things (air to steel), and you cannot create, in terms of weight, more than you started with.

Creation spells that actually create (unlike Transmutation spells above) always cost at least 1 Capacity, because of the raw energy requirements of creation.

Use in Mixed Spells

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Counterspells

No Special.

Example Spells

Minor Creation; Creation; DC 18, Up to 10 pounds of any raw material (wood, iron, stone, flour, hay) is created immediately. As normal this costs at least 1 Capacity.

Transmute Man to Pig; Creation; DC 35, Target humanoid within 30 feet must make a fortitude save or be immediately turned into a Pig. They retain feats, skills, CA, and mental ability scores but are otherwise entirely a pig, and the change is permanent. A Creation (DC 32) or Magic (DC 25) check can restore them.