Craft

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Revision as of 23:01, 31 May 2010 by Drizztmainsword (Talk | contribs) (Devisions of Craft)

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Specialized Skill

The Craft skill is used to manufacture items. Each type of item manufacturing requires a different subskill (see below), but the mechanics of creating objects are as follows:

  1. Find the base price of the item in uV
  2. In order to make a function item, a character must work for a number of full days equal to the item's price in uV
  3. For every day of work, the character makes a Craft check of the item's DC.
    • If the check succeeds, the character has gained a day of work
    • For every 5 points the check is over the DC, the character gains a half day of work
    • If the check fails by 10 or more, the work is ruined and the character must start over

When making Masterwork items, for every additional 50% of time is spent creating an item, the crafter can improve the quality of the item by one unit, as per the rules found here.


If the character doesn't have proper access to tools or raw materials, the character takes a -4 on his Craft check.


Raw materials can generally be obtained for 1/3rd the item's uV.

Devisions of Craft

Devision Example Items
Alchemy Concocting potions, mixing and refining chemicals
Bowmaking Creating bows
Calligraphy Elaborate script
Carpentry Wooden buildings and structures
Composition Drawings, paintings, artistic designs
Fletching Arrows and bolts (1)
Forgery Fake insignias, fake legal documents
Gemcutting Cutting precious stones for jewelry
Glassworking Stained glass, blown glass
Machining * Metal gears and machined metal parts
Smithing Swords, Crossbows, Armor
Stonework Stone statues and carvings
Trapmaking Pressure-plates, trip-wire mechanisms
Woodworking Wooden spoons, sculptures, furniture

* - Only used in Era IV 1 - Assuming an arrowhead is already to be had - otherwise also requires a smithing or, theoretically, stoneworking check