Difference between revisions of "Close Shot"

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(Created page with "<noinclude> {{Feat |Established Character, Point Blank Shot, Dodge, 7 Agility |4|You may fire a ranged weapon into an adjacent hex at no attack penalty and without [[Pres...")
 
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|Firing a ranged weapon into an adjacent hex incurs a -4 penalty to attack and always [[Presents an Opening]].}}
 
|Firing a ranged weapon into an adjacent hex incurs a -4 penalty to attack and always [[Presents an Opening]].}}
 
</noinclude>
 
</noinclude>
 
 
 
<includeonly>{{Feat(Table) | [[Close Shot]] | 4 | [[Point Blank Shot]], [[Dodge]], 7 Agility | Don't [[Present an Opening]] when firing into an adjacent hex}}</includeonly>
 
<includeonly>{{Feat(Table) | [[Close Shot]] | 4 | [[Point Blank Shot]], [[Dodge]], 7 Agility | Don't [[Present an Opening]] when firing into an adjacent hex}}</includeonly>

Latest revision as of 13:54, 14 May 2011

Prerequisites: Established Character, Point Blank Shot, Dodge, 7 Agility
Cost: 4 General Upgrade Points

You may fire a ranged weapon into an adjacent hex at no attack penalty and without Presenting an Opening to that hex. The attack still Presents an Opening from all other adjacent hexes.


Normally: Firing a ranged weapon into an adjacent hex incurs a -4 penalty to attack and always Presents an Opening.