Awareness

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Revision as of 00:46, 26 May 2010 by Drizztmainsword (Talk | contribs) (Rank One)

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Tiered Skill

Awareness covers characters' ability to perceive and keep track of their surroundings. Uses of Awareness include noticing details through a quick glance, listening to one's surroundings, and methodically searching an area.

Actions Covered

  • Spot
  • Listen
  • Search

Specific Uses

Spot

Wisdom Spot is the natural counter to the Stealth skill's Hide action. If a character's Awareness(Spot) check is over the hider's Stealth(hide) check, the spotter sees the hider.

The use of Spot is a free action.

Characters not actively using spot (IE: A person not actively watching a room or a guard post) receives a -5 penalty to their check.

Listen

Wisdom Listen is the natural counter to the Stealth skill's Move Silently action. If a character's Awareness(Listen) check is over the Stealth(Move Silently) check of the character that is trying to sneak, the listener hears the sneaking character.

The use of Listen is a free action.

Characters not actively listening receives a -5 penalty to their check.

Search

Intelligence: The Search action cannot be performed in combat. In general, it takes five minutes per 5-foot hex to thoroughly search the area.

Action DC Time taken
Item is in plain view 10 Time is halved
Item is stored in a chest or similar container 15 Normal time
Item is hidden (under a bed, slipped in between books) 20 150% time (Time and a half)
Item is hidden well (item with a hollow compartment, in the stuffing of a pillow) 25 Double time
Item is hidden deviously well (expertly crafted secret compartment) 30 Tripple time

Skill Ranks

This skill starts out at rank zero. The upgrade cost of skill ranks is (6 + (current rank x 2)).

Rank One

A character with Rank One Awareness has a chance (25% + Total Awareness(Search) Modifier) to find the item he is looking for in half the time.

Rank Two

A character with Rank Two Awareness gains a +4 bonus to his Initiative check.

Rank Three