General Skill — Intuition and Intellect
Awareness covers characters' ability to perceive and keep track of their surroundings. Uses of Awareness include noticing details through a quick glance, listening to one's surroundings, and methodically searching an area.
The use of Spot is a free action.
Characters not actively using spot (IE: A person not actively watching a room or a guard post) receives a -5 penalty to their check.
Intuition Listen is the natural counter to the Stealth skill's Move Silently action. If a character's Awareness(Listen) check is over the Stealth(Move Silently) check of the character that is trying to sneak, the listener hears the sneaking character.
The use of Listen is a free action.
Characters not actively listening receive a -5 penalty to their check.
Intellect The Search action cannot be performed in combat. In general, it takes five minutes per 5-foot hex to thoroughly search the area.
|Item is in plain view||10||Time is halved|
|Item is stored in a chest or similar container||15||Normal time|
|Item is hidden (under a bed, slipped in between books)||20||150% time (Time and a half)|
|Item is hidden well (item with a hollow compartment, in the stuffing of a pillow)||30||Double time|
|Item is hidden deviously well (expertly crafted secret compartment)||35||Triple time|
Exceptionally well-chosen hiding spots may have even higher DCs.
This skill starts at Tier Zero. The upgrade cost of skill tiers is 2 + (Current Skill Tier x2) Upgrade Points.
A character with Tier One Awareness has a chance (25% + Total Awareness(Search) Modifier) to find the item he is looking for in half the time.
A character with Tier Two Awareness gains a +4 bonus to his Initiative check.
A character with Tier Three Awareness is treated as always actively observing his surroundings for the purposes of the Spot and Listen actions.