Athletics

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Tiered Skill

The Athletics skill covers actions that require large amounts of physical exertion.

Actions Covered

  • Jumping
  • Swimming
  • Climbing
  • Riding
  • Prolonged Exertion

Specific Uses

Jumping

A jumping action is used concurrently with a move action. Characters must still move the number of feet that they jump through movement actions. The following table of jump distance DCs assumes that the character is getting a 20 foot running start. If this is not the case, the DC goes up by 15.

Action DC
Lateral Jump
- 5 feet 10
- 10 feet 15
- 15 feet 25
- 20 feet 35
- 25 feet 45
- 30 feet 55
Vertical Jump*
-1 foot 8
- 2 feet 12
- 3 feet 18
- 4 feet 24
- 5 feet 30
Reduce the fall damage of a downward jump by 10 feet 15
  • This is in addition to vertical reach. The average human can reach 8 feet without jumping

Swimming