Difference between revisions of "Action Points"

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Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round.
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Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round at the beginning of their turn.
  
 
The amount of AP a character can spend is limited by a character's Dexterity and Constitution values.
 
The amount of AP a character can spend is limited by a character's Dexterity and Constitution values.

Revision as of 10:36, 17 September 2010

Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round at the beginning of their turn.

The amount of AP a character can spend is limited by a character's Dexterity and Constitution values.

  • A character cannot spend more than double his Dexterity or Constitution score (whichever is less).
  • If the character spends more AP than his Dexterity, the character takes the difference between them as a penalty to his Dexterity score until his next turn.
  • If the character spends more AP than his Constitution, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance.